How the cooperative works
Our internal organisation, decision-making, and the role of members.
Organisation
The cooperative is organised into three complementary bodies.
The Executive
Day-to-day
Composed of the President and the Chief Executive Officers appointed by the members, along with employees.
They manage the company and its activity on a daily basis:
- Monitoring projects in development
- Releasing new games
- Signing contracts (publishing and distribution)
- Marketing and communication
- Vendor relations (porting, QA, localisation, etc.)
The Cooperative Council
Counterpower & strategy
3 to 9 members independent of governance, drawn from the various colleges and elected by the membership.
- Assigns members to a voting college
- Approves the signing of new games
- Holds a right of veto over structural and/or costly decisions
- Is tasked on specific actions as needed
The Members
Investors, partners, and supporters
All persons who have subscribed to social shares, having therefore invested money in TyGAMES.
Members have the power and the duty to:
- Appoint the President and Chief Executive Officers at the end of their terms
- Appoint the members of the Cooperative Council
- Participate in General Assemblies (GA) to set budgets, the direction of the company, and how it operates.
Members may also join working groups on specific topics.
Voting colleges
The membership is organised into colleges, one per category of member. In our SCIC: 1 person = 1 vote, weighted by college.
Holding a lot of capital does not grant more power. Our colleges are designed to favour those who contribute through their work and/or their games.
| College | Votes | Min. shares | Profile |
|---|---|---|---|
|
Executive
|
30 % | 10 | Partners, managers, and employees who are committed to the company and uphold its vision. Includes the presidency and general management. |
|
Studios, developers & authors
|
30 % | 5 | Beneficiaries of TyGAMES services: studios, authors, indie developers. |
|
Associations, partners & public bodies
|
10 % | 5 | Clusters, trade unions, schools, companies orbiting the games industry, professional investors. |
|
Community
|
15 % | 1 | Players, content creators, professionals, or anyone interested in video games. |
|
Mentors & volunteers
|
15 % | 5 | Members committed to mentoring, following published projects, developing the ERP or tooling, or leading working groups. |
Join the cooperative
Become a member and take part in decisions
100 €
per Social Share
1 person
=
1 vote
regardless of capital held