Distribution
& Publishing

TyGAMES helps studios and creators in publishing their games on every platform.

Video game distributor

We handle the administrative and commercial side so studios can focus on creation.

Platform access

  • Release on the major online video game stores.

Steam, Epic, Humble, GOG, Apple Store, Play Store, Nintendo eShop, Xbox, PlayStation Store, etc.

Administrative simplification

  • Tax registration with stores
  • Foreign currency aggregation
  • Payments in €
  • Revshare calculation and payout to rights holders
  • Refund handling and tiered scaling
  • URSSAF royalties declaration (withheld or not)

Catalogue strength

  • Direct contacts within the stores
  • Featuring on platforms
  • One-off deals (boxed, bundle, game pass…)

Minimal revshare

  • Without invest, we take the minimum and it's the same for everyone
  • 10% Steam / PC
  • 20% mobile
  • 30% consoles

New opportunities

  • Shared presence at trade shows
  • Distribution to China
  • Access to new platforms (Genba, nuuvem…)

Community

  • Join a Discord
  • Directory of skilled freelancers
  • Knowledge wiki

Publisher

Publishing is a forward step, which include distribution and adding modestly fund services, original creations and ports. We cannot fund, for now, production. Read our offer, then submit your project.

Applications are reviewed by the Cooperative Council and management, once per quarter.

Budget per game

< €15,000

Our budgets are still very modest and can't cover full production.

With this budget, depending on your needs:

  • βœ“Localisation (translation) based on word count
  • βœ“QA: required on every release
  • βœ“Key art
  • βœ“Trailer
  • βœ“Advertising (Reddit, Meta)
  • βœ“Promotional events (GMIF, PΓ©gases, The Mix…)

In return

  • β†’Your project is followed by a member-mentor
  • β†’Expenses are tracked on a debt slate
  • β†’This debt is repaid first
  • (80% TyGAMES, 20% dev)
  • β†’Once the debt is cleared, the revshare flips in favour of the dev
  • (30% TyGAMES, 70% dev)
  • β†’The contract cannot be terminated before repayment

Console ports

We do Unity and Godot ports in-house, with strong technical expertise and prior experience on each console.

We own devkits and testkits. You can retrieve the source code at the end of the port.

Nintendo Switch PlayStation 5 Xbox Series

ERP

TyGAMES' in-house software, built to centralise and automate distribution and royalties management.

  • βœ“ Studio data management (name, address, IBAN…)
  • βœ“ Sales data unified across every store into a single format
  • βœ“ Studio access to their sales data via a dedicated web interface
  • βœ“ On-demand PDF reports / invoice requests
  • βœ“ Automated royalty calculation and split between rights holders
  • βœ“ Recoupment tracking and contractualised debt management
  • βœ“ Corrective adjustments

Developers, studios, creators

Developing a game?

Submit your project to the cooperative.
We review every submission carefully.

Submit my game β†’

The cooperative

Join us!

Professionals, creators, players: every member counts.
Find out how we work and how to become a member.

Join us β†’

Follow our news

New games Co-op life Member offers News

The Newsletter

New releases, co-op behind-the-scenes, member offers. Once a month, on average.

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