Distribution
& Publishing
TyGAMES helps studios and creators in publishing their games on every platform.
Video game distributor
We handle the administrative and commercial side so studios can focus on creation.
Platform access
- Release on the major online video game stores.
Steam, Epic, Humble, GOG, Apple Store, Play Store, Nintendo eShop, Xbox, PlayStation Store, etc.
Administrative simplification
- Tax registration with stores
- Foreign currency aggregation
- Payments in €
- Revshare calculation and payout to rights holders
- Refund handling and tiered scaling
- URSSAF royalties declaration (withheld or not)
Catalogue strength
- Direct contacts within the stores
- Featuring on platforms
- One-off deals (boxed, bundle, game pass…)
Minimal revshare
- Without significant investment, we take the minimum and it's the same for everyone
- 10% Steam / PC
- 20% mobile
- 30% consoles
New opportunities
- Shared presence at trade shows
- Distribution to China
- Access to new platforms (Genba, nuuvem…)
Community
- Join a Discord
- Directory of skilled freelancers
- Knowledge wiki
Publisher
Publishing is an offer that includes distribution, along with modest funding, mainly in services, creative work and ports. For now, we don't fund production. Read our offer, then submit your project.
Applications are reviewed by the Cooperative Council and management, once per quarter.
Budget per game
~€15,000
Our budgets are still very modest and can't cover full production.
With this budget, depending on your needs:
- Localisation (translation) based on word count
- QA: required on every release
- Key art
- Trailer
- Advertising (Reddit, Meta)
- Promotional events (GMIF, Pégases, The Mix…)
In return
- Your project is followed by a member-mentor
- Expenses are tracked on a debt slate
- This debt is repaid first (80% TyGAMES / 20% dev)
- Once the debt has been repaid 1.5 times, the revshare flips in favour of the dev (10% TyGAMES / 90% dev)
- The contract cannot be terminated before repayment
Console ports
We do Unity and Godot ports in-house, with strong technical expertise and prior experience on each console.
We own devkits and testkits.
You can retrieve the source code at the end of the port.
Developing a game?
Submit your project to the cooperative.
We review every submission carefully.
Join us!
Professionals, creators, players:
every member counts.
Find out how we work and how to become a member.