Distribution
& Publishing
TyGAMES helps studios and creators in publishing their games on every platform.
Video game distributor
We handle the administrative and commercial side so studios can focus on creation.
Platform access
- Release on the major online video game stores.
Steam, Epic, Humble, GOG, Apple Store, Play Store, Nintendo eShop, Xbox, PlayStation Store, etc.
Administrative simplification
- Tax registration with stores
- Foreign currency aggregation
- Payments in β¬
- Revshare calculation and payout to rights holders
- Refund handling and tiered scaling
- URSSAF royalties declaration (withheld or not)
Catalogue strength
- Direct contacts within the stores
- Featuring on platforms
- One-off deals (boxed, bundle, game passβ¦)
Minimal revshare
- Without invest, we take the minimum and it's the same for everyone
- 10% Steam / PC
- 20% mobile
- 30% consoles
New opportunities
- Shared presence at trade shows
- Distribution to China
- Access to new platforms (Genba, nuuvemβ¦)
Community
- Join a Discord
- Directory of skilled freelancers
- Knowledge wiki
Publisher
Publishing is a forward step, which include distribution and adding modestly fund services, original creations and ports. We cannot fund, for now, production. Read our offer, then submit your project.
Applications are reviewed by the Cooperative Council and management, once per quarter.
Budget per game
< β¬15,000
Our budgets are still very modest and can't cover full production.
With this budget, depending on your needs:
- βLocalisation (translation) based on word count
- βQA: required on every release
- βKey art
- βTrailer
- βAdvertising (Reddit, Meta)
- βPromotional events (GMIF, PΓ©gases, The Mixβ¦)
In return
- βYour project is followed by a member-mentor
- βExpenses are tracked on a debt slate
- βThis debt is repaid first (80% TyGAMES, 20% dev)
- βOnce the debt is cleared, the revshare flips in favour of the dev (30% TyGAMES, 70% dev)
- βThe contract cannot be terminated before repayment
Console ports
We do Unity and Godot ports in-house, with strong technical expertise and prior experience on each console.
We own devkits and testkits. You can retrieve the source code at the end of the port.
ERP
TyGAMES' in-house software, built to centralise and automate distribution and royalties management.
- β Studio data management (name, address, IBANβ¦)
- β Sales data unified across every store into a single format
- β Studio access to their sales data via a dedicated web interface
- β On-demand PDF reports / invoice requests
- β Automated royalty calculation and split between rights holders
- β Recoupment tracking and contractualised debt management
- β Corrective adjustments
Developers, studios, creators
Developing a game?
Submit your project to the cooperative.
We review every submission carefully.
The cooperative
Join us!
Professionals, creators, players: every member counts.
Find out how we work and how to become a member.